When it comes to PVP in Mists of Pandaria, a lot has changed. This is probably true for any new expansion, but Mists of Pandaria brought about a significant number of changes. We’ll discuss some of these modifications and how they’ll impact PVP generally in this upcoming expansion.
Changes with Resilience
Players new to PVP had a very difficult time leveling up with their other gear, even though Blizzard enjoyed how resilience offered PVPers something to aim for. Resilience is now treated as a base stat that you gradually increase with each level, for this reason. PVP equipment will still offer resistance, but it will go by a different moniker. PVP Defense will replace Resilience, and PVP Power will replace Spell Penetration. Instead of dragging out endless battlegrounds with few kills and numerous deaths, this should make it much simpler for people to start PVPing on a whim.
Mists of Pandaria introduces two fresh battlegrounds in addition to a fresh arena map. Tol’vir Proving Grounds is the name of the arena map, and Temple of Mogu and Silvershard Mine are the names of the two new battlegrounds. World of Warcraft’s Temple of Mogu introduces the traditional Murdleball game play style. To score points for their team, players must hang onto the ball. But while you hold the ball, you sustain damage, which becomes worse with time. If the ball is kept close to the center of the map, your team will score more points. Players in the Silvershard Mine attempt to transport a cart from point A to point B. The defense squad will attempt to impede your progress by flipping switches that lead you in the incorrect directions. To keep the cart moving, an offense player must be present at all times.